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I am fish rating
I am fish rating






i am fish rating

However, that takes a back seat to the whacky over-the-top situations that each fish finds itself in during their respective journeys.Īlthough it is a sequel to I Am Bread, which was loosely connected to Surgeon Simulator, there’s no need to play those games to understand the story in this one. At its heart, it may be a simple tale of four fish buddies working to reunite with each other.

#I AM FISH RATING SIMULATOR#

Now, if you’ve played any of Bossa Studios’ previous games from the prequel to this game to the more recent Surgeon Simulator 2, then there’s probably not much I need to say about the story. Additionally, there is more than enough variance for each track to stand out. I believe that’s because although overall it’s very relaxing and cheery, each one is a fun track. The game isn’t too long and although quite a few levels did take longer than I wanted, the music never got on my nerves. As a counterpoint, the Puffer Fish has jaunty loud tracks that would befit an inflated fish. The Goldfish’s tracks are very upbeat, aquatic, and even a little electronic to serve as the intro to the game. I really enjoyed the general tones for each fish as well.

i am fish rating

The developers needed to nail the water not just feeling good but looking good too and I’m happy to see that they accomplished that.Īs amazing as the visuals are, the soundtrack is another wonderful surprise. Two of them have abilities that let them travel outside of water for a bit, but generally speaking, they’ll be swimming in some shape of water all-throughout.

i am fish rating

Water is obviously an important part of this game because the fish need it to survive. My attempt to play around with the controls in the first few minutes of the game was immediately beset by me moving back and forth to watch the water inside the fishbowl. It looks as great in a downward stream as it does in a giant lake. Speaking of things that made me stop playing just to stare, I’d be remiss if I didn’t also mention how great the water looks as well. I Am Fish became another game on that list. I’ve stopped in the middle of playing a game to take in environments before, usually in a narrative-heavy or open-world game. Whether it’s the sunlight peeking through the trees and shining through holes in a cave ceiling or the speeding headlights of passing vehicles on a rainy street, the game always looks fantastic. However, the lighting is always what takes it to the next level. There are some truly wonderful environmental setups already, especially with such varied stages. I believe a strong reason for this is the lighting. To clarify about standing out like a sore thumb, I more mean in terms of design, not because the fish was moving a mop bucket in a club. While there were a few moments where it felt like the fish I was playing stood out like a sore thumb, most of the time I was able to enjoy the environment without a second thought. I have to give a lot of credit to Bossa Studios for crafting such beautiful environments that almost perfectly straddle the line between cartoony and realism. Where the visuals truly stand out though, is in the environments. From the guy fishing out of a stream to partying and drunk people at a club, everyone has a charm about them that really pulls the player into this strange world. There’s no dialogue shared between them, but each one does have a little personality.Ī consistent cartoony design is extended to the goofy-looking seagulls and the humans seen in cutscenes or in passing. The first of those is by far the visuals! All four of the playable fish are incredibly cute and well animated. Before I go into further detail about what I disliked, I want to sing the due praises for what this game does right.








I am fish rating